A cohort is a unit of soldiers. You assemble one, place it on the board, and then you stop touching it — the fight resolves on its own, and what decides it is what you built beforehand.
What it is
An auto battler for phones. Each round you draft champions, position them on a hexagonal board, and send them against another player's cohort. You never issue an order mid-fight. The result is already contained in the board you set.
Where it is
In development, by one person. There is no release date yet, and there is nothing to download. This page exists so there is somewhere to point at.
How it is built
The simulation is deterministic: the same battle, from the same seed, resolves identically on every device and on the server that checks it. Replays are stored as seeds rather than recordings, and no part of the presentation layer can reach into a fight and change its outcome.