- 80 champions
- 16 lines, 5 tiers each
- 14 traits
- 8 ranked tiers
What it is
A cohort is a unit of soldiers
You assemble one, place it on the board, and then you stop touching it. The fight resolves on its own, and what decides it is what you built beforehand.
Each round you draft champions, position them on a hexagonal board, and send them against a rival cohort. You never issue an order mid-fight. The result is already contained in the board you set.
How a round goes
Three moves, then the fight
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I
Draft
The shop deals a hand of champions each round. Buy, sell, reroll, or hold your gold and let it earn interest.
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II
Position
Front line, back line, who stands beside whom. Three copies of a champion merge into a stronger one, and a three-star evolves into the next of its line's five tiers. Champions who share a trait switch it on together.
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III
Let go
Your board fights a rival's with no input from either side. Lose, and you take damage. The last cohort standing wins.
Online and ranked
Eight seats, one ladder
Every match is online and ranked. The queue seats you with the players waiting at your rank, and when too few are waiting, bots and the recorded boards of other players fill the empty seats, so a match starts within about a minute.
The same board, from the same seed, produces the same battle on every device. A loss is always something you can look at and learn from, never a roll you could not see.
Play as a guest, or register to keep your progress across devices. No ads, nothing to buy. Cohort is in open development by one person; the iPhone and Android versions are in testing, and the download page says when each one opens.
The roster
Every champion, trait and item
The pages below are rendered from the same data the game loads, so what they say is what the board does.
Follow the cohort
Build logs, new champions, and the people playing
On iPhone today, Android soon